Issues in the design and use of wearable and ubiquitous computing systems. Topics covered include current research issues in system-level low power design, input/output devices, location and context-awareness, and networking. Students are expected to design, implement, and evaluate a wearable computing device or application.
Wearable and ubiquitous computing is a rapidly growing area in industry as well as academic research, with a shortage of workers familiar with its unique constraints. (See, for example, Kiely, D. "Wanted: Programmers for Handheld Devices," IEEE Computer, May 2001, pp. 12-14.) Students who take this course will be well-prepared to work in the area as well as to assess it for application in a variety of areas; students will not be exposed to the area in any other course.
Percentage of Course
|Overview of wearable and ubiquitous computing||15%|
|Low power hardware issues||15%|
|Low power software issues||15%|
|Hardware examples and input/output devices||20%|
|Location and context-awareness||15%|
|Research issues in wearable/ubiquitous computing applications||20%|